![]() Yep, this most definitely includes adults-only stuff! Life turns bold and fills up to current life. The focal point of MoeGamer’s coverage is the Cover Game feature: a series of in-depth explorations of individual games or series from both yesterday and today. ![]() Guardians / Denjin Makai II (P0-113A PCB) MAME detail page - ROM grdiansa ATTENZIONE JavaScript non è abilitato, il sito potrebbe non funzionare correttamente. These special features are punctuated with one-off articles and ongoing series about other noteworthy games or phenomena as well as broader aspects of popular media such as anime and manga. Though the title screen indicates the name Guardians, various logos in the game feature the subtitle Denjin Makai II. The name change probably occurred since Makai is no longer a playable character. It takes all of the elements of its predecessor, speeds up the gameplay, enhances the graphics, and kicks everything up to extraordinary levels. There are eight playable characters now, which may in fact be some kind of record. Each has four slightly different combo strings, depending on what direction you’re holding the joystick, and each still has a number of special moves, which are helpfully indicated on the character select screen. While the original Denjin Makai only used two buttons, Guardians uses three, with one solely devoted to a major powerful attack, which is usually some kind of projectile. This special button is used in conjunction with the standard attack and jump buttons to pull off the desperation moves. ![]() There are still weapons to find, in the form of swords, bars and bombs, but your characters already have a huge arsenal that they seem redundant. While many beat-em-ups have dashing attacks, the characters in Guardians walk forward automatically with combos, which makes attacking multiple enemies much easier. It’s also one of the few games of its types to have an on-screen combo counter, though the enemy health bars, outside of the bosses, have been removed. The special attacks still have their own power gauge, with replenishes automatically. He does not appear in the SFC port.However, if you do a special move with a lower power gauge, you’ll get an “Overcharge” warning, which refills the gauge at the expense of one life bar. Tulks is a hulking wrestler type who fights with grapple moves.Zeldia is a large lizard-like creature who uses needles in its attacks.Kurokishi is a policewoman with purple hair.Belva is an almost entirely robotic cybernetic giant who fights evil spirits with a combination of brute strength and rocket-propelled legs.Iyo is a female monkey-like anthropomorph who has joined the humans in fighting evil supernatural creatures, and is somewhat based on Sun Wukong: the fabled Monkey King.Makai is the all-rounder and main protagonist, a young man who has a cybernetic weapon implanted into his arm. ![]() The game was ported to the Super Famicom later the same year with the name "Ghost Chaser Densei", though this version had to cut down the cutscenes, reduce the number of enemies on screen and lose half the playable characters due to having limited space on the cartridge. This syndicate has thrown in with a group of evil spirits and other demons, and so the city's officials have no other recourse than to call in experts to remove them. Denjin Makai ("Lightning God Makai" - while "makai" usually means "demon", in this case, the title is referring to the main character of the same name) is a 1994 Arcade game by WinkySoft and published by Banpresto in which six (or three) demon hunters - of the standard "fast and weak", "slow and heavy" and "all-rounder" mix - fight through a city to rid its streets of a crime syndicate in the near future of 2079.
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